Demands for improving online safety continue to capture headlines, often for the worst reasons.. While this outcry has signaled renewed interest in “stamping out” cyber-bullying and reinvigorated health and well-being protocols for young people, interventions continue to fall behind the
Last week, Facebook launched its Messenger Kids app for Android, the app that, as we reported back in December when it debuted for iOS, allows kids aged 6 to 13 to communicate online, ostensibly safely, and with parent-approved contacts. While
Two months ago, I was deep in the throes of a supposedly philosophical discussion about the simultaneous usefulness and futility of Instagram, about how the platform has turned into a marketplace to display our excesses, when I had an epiphany.
An online footprint doesn’t have to be a liability. Rather than just teaching children about Internet safety and reducing their digital footprint, we should also encourage them to curate a positive digital footprint which will be an asset for them
On the surface, Facebook seems to be doing everything right by its just-announced Messenger Kids, a new app aimed at under-13 users (who are excluded from Facebook proper). Messenger Kids — developed in consultation with parenting groups, child development experts,
A toddler with birthday cake smeared across his face, grins delightedly at his mother. Minutes later, the image appears on Facebook. A not uncommon scenario – 42% of UK parents share photos of their children online with half of these
The news is constantly awash with stories reporting on – and arguably amplifying – public anxieties over youth and media. The anxieties concern violence and video games, gaming addiction, Internet and mental health, and teen suicide. For example, child psychologist
The tragic death of 14-year-old Manpreet Singh, of Mumbai, has stirred up concern around the Blue Whale Game, an online ‘game’ in which young people must complete escalating tasks from an administrator that culminates in an instruction to commit suicide.